The team at Nasscom 2017, L to R: Paras, Avichal, Shruti, Ian and Anirudh
FOUNDER & GAME ARTIST
Known affectionately within the team as “Grandpa”, Ian gained a job as a junior 3D artist with the highly acclaimed Stainless Software (creators of Carmageddon), shortly after graduating from the University of Teesside where he obtained a BA (Hons) degree in Graphic Design & Illustration in 1998.
In the years preceding, Ian worked for some of the widely known companies in the video games industry. Some of which include Rockstar, Ubisoft, The Chinese Room and Acclaim, but to name a few. He rose through the ranks becoming a Lead Artist/Art Director for The Chinese Room where he oversaw the development and prototype for “Everyone’s Gone to the Rapture”, which went on to win 3 Bafta awards.
Ian later become a lecturer in video game art at a Pune institute where he met Shruti Ghosh and Avichal Singh who would later team up, and ultimately created Nodding Heads Games.
FOUNDER & GAME ARTIST
Attained a 1st Class degree in Fine Art from Rabindra Bharati University. She specialises in hand painting and this can be clearly seen in the game’s artstyle. Shruti comes with over a decade of game dev experience having working on titles such as Burn Out Open World & Dominator, VC Arts - Fantastic Four etc and working as Art Manager for EA Games India for titles - Bejeweled Blitz, Monopoly Slots and Tetris Blitz.
FOUNDER & GAME DESIGNER
Holds a Masters Degree in Game Design and Project Management. Soon after, he joined Zynga, where he worked on Farmville and Empires and Allies. While at Zynga across 2015- 2016, he designed a top-selling FarmVille asset for Cecil, the South African lion infamously gunned down by an American recreational hunter in 2015.
Paras had just quit his job and was looking for an opportunity where he could contribute to a game while remaining in a small team. He met Avichal, Shruti and Ian and was captivated by what the game could become, he’s now an integral member of the team.
SOUND DESIGNER AND COMPOSER
A Greek musician and composer. Linus himself was in Rajasthan back in 2014, where he spent time with actual masters
from villages satisfying his thirst to learn traditional Indian instruments. The team saw that he had the common passion for indian tribal music and he composed a track in 2016, the track took us into another universe, where we imagined Raji.
Was found after a long struggle, in fact he’s our fourth animator and he’s affectionately referred to as the “beast” in the studio after many fans had commented on the fluidity of the characters movements. We often joke about how
“Mocap” is employed in our pipeline… it’s actually a mixture of talent and the 12 basic principles of traditional animation.
He’s the concept artist for the game and he’s a perfect fit to the team. Coming for Jaipur, Rajasthan, he knew instantly what could be brought to the world of Raji and his enthusiasm for
Raji has been infectious. His choice of colours and compositions brought an abundance of life to Raji’s universe and we knew instantly that he’s a keeper!